Map: Players: use big power variant Power Plant Tracker
Initial
Cost
ResourceStep
OneTwoThree
1 Coal 5 6 4
3 Oil 3 4 5
7 Garbage 2 3 4
14 Uranium 1 2 2
Power Plants to Remove: 4
# of Regions: 4
Step2: 7
End: 17
Max Plants/Player: 3

Power Grid Aid by Jeff Michaud (JeffyJeff). Click here to download Android App (dated Fri Sep 27, 13:47:31, 2019 EDT)
Click here for BoardGameGeek game page

Map specific rules

Changes for Recharged Version

Preparation

Place card No. 4 immediately face up when starting the first game of the campaign. ("The Fable Expansion")

Buying Resources

For this map if coal runs out on the resource track you may still purchase coal for a cost of 8 elektro, if any coal tokens are left unclaimed.

Recharged Version Rule Changes

These are the changes in the rules for the recharged version of Power Grid. Map specific recharge rules if any should be right above under the heading "Changes for Recharged Version".

Preparation

Take the power plant cards with a plug on the back (numbered '03' to '15') and shuffle this pile. Afterwards, place power plants on the power plant market as follows: Draw the top 8 cards and place them face up. Sort them in ascending order by their numbers. Place those with the four smallest in the top row of the market (the current market) in ascending order, left to right. Then place the remaining four in the bottom row (the future market) in ascending order, left to right.

Finally take one more power plant card with a plug on the back face down and set it aside. Set aside the 'Step 3' card, then shuffle the power plant cards with a socket on the back (plants higher than '15'). Depending on the number of players, randomly remove some power plant cards with plugs and sockets on the back as follows: 2 players: 1 and 5; 3 players: 2 and 6; 4 players: 1 and 3; 5-6 players: none

Set these cards face down in the box, without looking at them. Shuffle all remaining power plant cards together and place them as a stack face down next to the power plant market. The plug on the back (if you have the recharged edition) tells players that the power plant on top of the stack is a weaker one. Place the 'Step 3' card face down under the supply stack and take the power plant with a plug on the back that had been set aside (from 8) and set it face-down on top of the supply stack.

For experienced Power Grid players: Default Starting Cities

After the players randomly determine the player order and chose the contiguous playing zone, each player chooses a future starting city, in player order, and marks that temporarily with an uranium token.

Auction Power Plants

During Steps 1 and 2 do not remove the lowest power plant in the market if no one buys a power plant during this phase. Instead at the start of the auction phase put some kind of a marker (the hammer token if you own the recharged edition of the game) on the lowest power plant. The marked plant can be put up for bid with a minimum bid of just one (1) elektro. If at the end of the auction phase no one buys the marked plant it is removed and a new plant is drawn from the deck.

As long as the marker is on the lowest power plant, the first time the players draw a replacement power plant with a printed number lower than the printed number of the discounted power plant, the players remove that newly drawn power plant from the game and remove the marker from the smallest power plant. The players immediately draw another power plant to refill the power plant market.

Build Houses

Power plant(s) are no longer removed from the market when players city count goes to or above a power plant number in the market. This means that Step 3 can not be triggered during this phase anymore.

For experienced Power Grid players: Default Starting Cities

When the players start to build their networks (in the first or later rounds), they must pick any one of the marked starting cities; they do not need to pick the city which they initially chose at game start. They exchange the uranium token with one of their houses and return the uranium token to the supply. Except as starting cities, the players cannot connect to these cities in 'Step 1'.